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a game by | Object Software Limited |
Platform: | PC |
User Rating: | 8.7/10 - 3 votes |
Rate this game: | ![]() ![]() ![]() There was a time when the words "Made in China" meant the toy you held was a shoddy, often dangerous copy of a Western sản phẩm. Teddy bears with ill-sown beady eyes that could choke a child. Plastic soldiers that would go up like a Roman candle if you even lit a cigarette in the same room. But standards rose, & before long, everything from Barbie to lớn Action Man was being manufactured in that most populous country, và lớn the highest of standards. Well, it looks like that same trover has begun, only this time, in the realm of computer games. First came Three Kingdoms: Fate Of The Dragon (which proved lớn be a fairly solid RTS on its release two years ago), và now, from the same Chinese developer, comes Dragon Throne: Battle Of Red Cliffs, a historical RTS và almost identical game. The engine has aged so badly that Dragon Throne now plays lượt thích a tacky, ill-conceived simulacrum. Though, as far as we know, it’s in no way hazardous. Unleash The DragonThe game follows a civil war fought in medieval Trung Quốc. The three campaigns allow you to assume the roles of one of three warlords, and your commanders gain experience & acquire new powers & extra health as the story goes on. Xem thêm: H&Đ: Kiếm Vũ Có Thể Sử Dụng Kĩ Năng Nào Khi Đang Dùng Trói Hồn? ? ? Before the carnage is unleashed, though, the familiar rigmarole of setting up an economy awaits. As in strategy games such as Age Of Empires or Stronghold, this should be a pleasure. Here it is an all too familiar chore that any RTS bạn could accomplish in their sleep, compounded by an ugly interface. Chop down trees, harvest grain, mine stone - it’s all so mundane that even the odd twist such as having to breed the horses, which you then use as steeds for cavalry, can’t redeem it. Other interesting touches, such as natural disasters và a sacrifice system to appease the gods, similarly get buried in the tedium of the building malarkey. Multimaps ComAs in Earth 2150, missions here can take place on interrelating maps. One bản đồ may represent the wilderness, và another the đô thị, with a gateway allowing units lớn cross between the two. Visually, it’s weak, with tiny, ill-animated troops, và basic, repetitive geography. Your guys get lost behind trees, they can’t be organised inkhổng lồ formations, và they mill about with all the intelligence of a group of clock-work toys in the tactic-less battles. Your heroes’ special powers such as summoning ghostly warriors and unleashing thunderous attacks are vital in a fight, but finding the right buttons to clichồng or bizarrely placed hotkey to hit at the right moment can be a brutally frustrating task. Attempts to introduce cutscenes using the game engine are disastrous, leaving you wondering who is saying what?No doubt they’ll be a force khổng lồ be reckoned with in the future, but for now this is one Chinese developer that needs to lớn go bachồng lớn the drawing board và have sầu a drastic rethink. |